Source code for honeybee.radiance.scene

"""Radiance scene."""
from .staticscene import StaticScene
from .radfile import RadFile
from ..futil import preparedir

import os
from collections import Counter


[docs]class Scene(object): """Radiance scene. A scene includes all the surfaces and modifiers in a radiance model. Sky is not included in the scene and should be added to the secne for simulation based on the recipe. Args: opaque_surfaces: A list of surfaces with opaque modifiers. non_opaque_surfaces: A list of non_opaque surfaces like glass and tranlucent surfaces. dynamic_surfaces: A list of dynamic surfaces. Dynamic surfaces are surfaces like window groups which have more than one state. static_scene: A honeybee StaticScene which inludes radiance files which will be included in simulations as part of the octree. """ def __init__(self, opaque_surfaces=None, non_opaque_surfaces=None, dynamic_surfaces=None, static_scene=None): """Create scene. Scene will analyze the input surfaces to separate surfaces which have a modified radiance material for direct daylight simulation. These surfaces will be written to scene/mixed. """ self._mixed_surfaces = [] self.opaque_surfaces = opaque_surfaces self.non_opaque_surfaces = non_opaque_surfaces self.dynamic_surfaces = dynamic_surfaces self.static_scene = static_scene
[docs] @classmethod def from_surfaces(cls, surfaces=None, static_scene=None): """Create scene from a list of honeybee surfaces. This method separates opaque, non_opaque and dynamic surfaces based on modifiers. """ opaque = [] non_opaque = [] dynamic = [] for srf in surfaces: if srf.isHBDynamicSurface: # window groups, multiple of single state dynamic.append(srf) elif not srf.radiance_material.is_opaque: # generic window surfaces non_opaque.append(srf) elif srf.isHBSurface: opaque.append(srf) for child_srf in srf.children_surfaces: if child_srf.radiance_material.is_opaque: opaque.append(child_srf) else: non_opaque.append(child_srf) else: raise TypeError('{} is not an analysis surface.'.format(srf)) return cls(opaque, non_opaque, dynamic, static_scene)
[docs] @classmethod def from_folder(cls, folder): """Create scene from a project folder. The folder should be strutured as a standard Honeybee folder for daylight. Use create_folder_structure method to create empty folders with README files. """ raise NotImplementedError()
@property def opaque_surfaces(self): """List of surfaces with opaque modifiers.""" return self._opaque_surfaces @opaque_surfaces.setter def opaque_surfaces(self, opaque_surfaces): opaque_surfaces = opaque_surfaces or () self._opaque_surfaces = [] for srf in opaque_surfaces: assert srf.isHBSurface, \ '{} is not a valid honeybee surface.'.format(srf.name) assert srf.radiance_material.is_opaque, \ '{} is not an opaque surface.'.fromat(srf.name) if srf.radiance_properties.is_black_material_set_by_user: self._mixed_surfaces.append(srf) else: self._opaque_surfaces.append(srf) print('Found %d opaque surfaces and %d mixed surfaces.' % (len(self._opaque_surfaces), len(self._mixed_surfaces))) @property def non_opaque_surfaces(self): return self._non_opaque_surfaces @non_opaque_surfaces.setter def non_opaque_surfaces(self, non_opaque_surfaces): non_opaque_surfaces = non_opaque_surfaces or () self._non_opaque_surfaces = [] for srf in non_opaque_surfaces: assert srf.isHBSurface, \ '{} is not a valid honeybee surface.'.format(srf.name) assert not srf.radiance_material.is_opaque, \ '{} is not a non_opaque surface.'.fromat(srf.name) if srf.radiance_properties.is_black_material_set_by_user: self._mixed_surfaces.append(srf) else: self._non_opaque_surfaces.append(srf) print('Found %d non-opaque surfaces and %d mixed surfaces.' % (len(self._non_opaque_surfaces), len(self._mixed_surfaces))) @property def dynamic_surfaces(self): return self._dynamic_surfaces @dynamic_surfaces.setter def dynamic_surfaces(self, dynamic_surfaces): dynamic_surfaces = dynamic_surfaces or () for srf in dynamic_surfaces: assert srf.isHBDynamicSurface, \ '{} is not a valid honeybee dynamic surface.'.format(srf.name) # make sure there is no duplicat name in dynamic surfaces dup = tuple( k for k, v in Counter((ds.name for ds in dynamic_surfaces)).items() if v > 1) assert len(dup) == 0, \ ValueError('Found duplicate window-group names: {}\n' 'Each window-group must have a uniqe name.'.format(dup)) # give a brief report print('Found %d dynamic surfaces/window-groups.' % len(dynamic_surfaces)) for count, ds in enumerate(dynamic_surfaces): if len(ds.states) == 1: print(' [%d] %s, 1 state.' % (count, ds.name)) else: print(' [%d] %s, %d states.' % (count, ds.name, len(ds.states))) self._dynamic_surfaces = dynamic_surfaces @property def aperture_folder(self): """Folder to write aperture surfaces.""" return 'scene/aperture' @property def bsdf_folder(self): """Folder to write bsdf materials.""" return 'scene/bsdf' @property def opaque_folder(self): """Folder to write opaque surfaces.""" return 'scene/opaque' @property def mixed_folder(self): """Folder to write surfaces with mixed materials.""" return 'scene/mixed' @property def static_scene_opaque_folder(self): """Folder to write static radiance files added as StaticScene.""" return 'scene/opaque/additional_files' @property def static_scene_non_opaque_folder(self): """Folder to write static radiance files added as StaticScene.""" return 'scene/mixed/additional_files' @property def wea_folder(self): """Folder to write wea file.""" return 'wea' @property def grid_folder(self): """Folder to write analysis grid files.""" return 'grid' @property def view_folder(self): """Folder to write view files.""" return 'view' @property def light_source_folder(self): """Folder to write light sourcesself. light sources include sky, enalemma and lighting fixture files. """ return 'light_source' @property def analemma_folder(self): """Folder to write analemma files.""" return os.path.join(self.light_source_folder, 'analemma') @property def sky_folder(self): """Folder to write sky files.""" return os.path.join(self.light_source_folder, 'sky') @property def electric_lighting_folder(self): """Folder to write electric lighting IES files.""" return os.path.join(self.light_source_folder, 'ies') @property def options_folder(self): """Folder to write radiance options for radiance commands.""" return 'options' @property def output_folder(self): """Folder to write output files.""" return 'output' @property def temp_folder(self): """Folder to write temporary files. The content inside this folder will be removed once the simulation is over. """ return os.path.join(self.output_folder, 'tmp') @property def octree_folder(self): """Folder to write octree files.""" return os.path.join(self.output_folder, 'octree') @property def matrix_folder(self): """Folder to write daylight coeff matrices files.""" return os.path.join(self.output_folder, 'dc_matrix') @property def result_folder(self): """Folder to write final result files.""" return os.path.join(self.output_folder, 'result')
[docs] def opaque_files(self, blackedout=False): """List of files for opaque surfaces.""" if not blackedout: return (self.opaque_material_file, self.opaque_geometry_file) else: return (self.opaque_material_file_blackedout, self.opaque_geometry_file)
@property def opaque_geometry_file(self): """Full path to opaque geometry file.""" return os.path.join(self.opaque_folder, 'geometry.rad') @property def opaque_material_file(self): """Full path to material file for opaque geometries.""" return os.path.join(self.opaque_folder, 'material.rad') @property def opaque_geometry_file_balckedout(self): """Full path to blackedout opaque geometry file.""" return os.path.join(self.opaque_folder, 'material.blk') @property def opaque_material_file_balckedout(self): """Full path to material file for blackedout opaque geometries.""" return os.path.join(self.opaque_folder, 'opaque_blackedout.mat') @property def static_aperture_file(self): """Path to file for static aperture in scene. This file includes all non-opa """ return os.path.join(self.aperture_folder, 'static_aperture.000')
[docs] def dynamic_aperture_file(self, surface, state=0): """Path to file for a dynamic aperture aka window-group. Args: surface: Name of dynamic aperture. state: Current state of dynamic aperture. -2 > glowed, -1 > blacked, 0 > default material, 1 > first state, ... """ name = surface.name # TODO(Mostapha): Get name for the current state. state_name = '' if state == -2: ext = 'glw' elif state == -1: ext = 'blk' else: ext = '%03d' % state return os.path.join(self.aperture_folder, '%s..%s.%s' % (name, state_name, ext))
[docs] def octree_file(self): """List of input files for creating octree of the scene.""" pass
[docs] def octree_file_blackedout(self): """List of input files for a blackedout octree. target_dynamic_surface is the dynamic surface which should not be blacked out. """ pass
[docs] def create_folder_structure(self, folder, remove_content=False, include_readme=False): """Create folder structure for honeybee daylight study. Args: folder: Target folder to write the scene. remove_content: Set to True to remove current content (default: False). included_readme: Include readme.md files in each folder which includes a brief description of files inside each folder (default: False) """ if include_readme: print('readme files are not implemented yet!') # create parent folder write_parent_folder = preparedir(folder, remove_content) if not write_parent_folder: raise IOError() # write folders os.chdir(folder) folders = ( self.bsdf_folder, self.aperture_folder, self.opaque_folder, self.mixed_folder, self.wea_folder, self.options_folder, self.grid_folder, self.view_folder, self.sky_folder, self.analemma_folder, self.electric_lighting_folder, self.output_folder, self.temp_folder, self.octree_folder, self.matrix_folder, self.result_folder ) static_scene_folders = (self.static_scene_opaque_folder, self.static_scene_non_opaque_folder) for folder in folders: preparedir(folder) if self.static_scene: for folder in static_scene_folders: preparedir(folder)
[docs] def write_opaque_folder(self, folder): """Write files to opaque_folder. Files will be written to folder/self.opaque_folder. Use opaque_files method to see the list of files which will be written to opaque folder. """ folder = os.path.join(folder, self.opaque_folder) opq = RadFile(self.opaque_surfaces) opq.write_geometries(folder, self.opaque_geometry_file, 0, mkdir=True) opq.write_materials(folder, self.opaque_material_file, 0, blacked=False)
[docs] def write_non_opaque_folder(self, folder): """Write files to non_opaque folder. Files will be written to folder/self.non_opaque_folder. Use non_opaque_files method to see the list of files which will be written to opaque folder. """ folder = os.path.join(folder, self.non_opaque_folder) non_opq = RadFile(self.non_opaque_surfaces) non_opq.write_geometries(folder, self.non_opaque_geometry_file, 0, mkdir=True) non_opq.write_materials(folder, self.non_opaque_material_file, 0, blacked=False)
[docs] def write_dynamic_folder(self, folder): """Write files to dynamic folder. Files will be written to folder/self.non_opaque_folder. Use non_opaque_files method to see the list of files which will be written to opaque folder. """ folder = os.path.join(folder, self.dynamic_folder) dynamic_srfs = tuple(RadFile(dyn_srf) for dyn_srf in self.dynamic_surfaces) for count, dsf in enumerate(dynamic_srfs): ds = dsf.hb_surfaces[0] for scount in range(len(ds.states)): ds.state = scount dsf.write(folder, self.dynamic_surface_file(ds, scount), 0)
[docs] def write_static_scene(self, folder): """Write static_scene to folder. Files will be written to folder/self.static_scene_folder. """ # copy from recipeutil raise NotImplementedError()
[docs] def write(self, folder): """Write all geometries to folder.""" self.create_folder_structure(folder) self.write_opaque_folder(folder) self.write_non_opaque_folder(folder) self.write_dynamic_folder(folder)
[docs] def ToString(self): """Overwrite ToString .NET method.""" return self.__repr__()
def __repr__(self): """Scene.""" return 'Radiance Scene'