Source code for honeybee.surfaceproperties

"""
Surface Properties.

A class that contains both radiance and energyplus properties which can be applied to a
surface or a list of honeybee surfaces.
"""
import surfacetype
import utilcol as util
from .radiance.properties import RadianceProperties
from .radiance.radfile import RadFile


[docs]class SurfaceProperties(object): """Surface data for a single state. This class is useful to define several states for one or a group of HBSurfaces. Each state can has a different material and add additional geometry to the scene. You can add the states to each HBSurface using HBSurface.addState. Attributes: surface_type: A honeybee surface type (Default: surfacetype.Wall). rad_properties: Radiance properties for this surface. If empty default RADProperties will be assigned based on surface type once assigned to a surface. ep_properties: EnergyPlus properties for this surface. If empty default ep_properties will be assigned based on surface type once assigned to a surface. """ # TODO: add default ep_properties - based on surface type. def __init__(self, surface_type=None, rad_properties=None, ep_properties=None): self.surface_type = surface_type or surfacetype.Wall() self.radiance_properties = rad_properties if ep_properties: raise NotImplementedError('EnergyPlus properties is not implemented yet!') self.ep_properties = ep_properties
[docs] def isSurfaceProperties(self): """Return True for states.""" return True
@property def surface_type(self): """Get and set Surface Type.""" return self._surface_type @surface_type.setter def surface_type(self, value): # it is either a number or already a valid type assert hasattr(value, 'isSurfaceType'), \ ValueError('%s is not a valid surface type.' % value) self._surface_type = value # update radiance material try: self.radiance_properties.material = self.surface_type.radiance_material except AttributeError: pass # surface rad properties is not set yet! @property def radiance_properties(self): """Get and set Radiance properties.""" return self._rad_properties @radiance_properties.setter def radiance_properties(self, rad_properties): rad_properties = rad_properties or \ RadianceProperties(self.surface_type.radiance_material) assert hasattr(rad_properties, 'isRadianceProperties'), \ "%s is not a valid RadianceProperties" % str(rad_properties) if rad_properties.material is None: rad_properties.material = self.surface_type.radiance_material self._rad_properties = rad_properties
[docs] def rad_material_from_type(self): """Get default radiance material for the surface type.""" return self.surface_type.radiance_material
[docs] def ToString(self): """Overwrite .NET ToString method.""" return self.__repr__()
def __repr__(self): """State's represntation.""" return 'SurfaceProperties'
[docs]class SurfaceState(object): """A HBSurface State. A state includes surface data for a single state which includes SurfaceProperties and optional additional HBSurfaces. This class is useful to define several states for one or a group of HBSurfaces. Each state can have different material and add additional geometry to the scene. You can add the states to a HBSurface using HBSurface.addState. Both Attributes are optional but at least one of them should be provided to make the state meaningful. Attributes: name: Name as a string. surface_properties: An instance of SurfaceProperties (Default: None). surfaces: A list of HBSurfaces to be added to the scene. For multi-phase daylight simulation hb_surfaces can only be located outside the room (Default: None). """ __slots__ = ('_surface_properties', '_surfaces', '_name') def __init__(self, name, surface_properties=None, surfaces=None): """Create a state.""" self.name = name self.surface_properties = surface_properties self.surfaces = surfaces if not (self.surface_properties or self.surfaces): raise ValueError('A state must have a surface_properties or hb_surfaces.' ' Both cannot be None.') @property def isSurfaceState(self): """Return True if a SurfaceState.""" return True @property def name(self): """The name of this state.""" return self._name @name.setter def name(self, n): util.check_name(n) self._name = n @property def surface_properties(self): """SurfaceProperties for this state.""" return self._surface_properties @surface_properties.setter def surface_properties(self, srf_prop): if srf_prop: assert hasattr(srf_prop, 'isSurfaceProperties'), \ TypeError( 'Expected SurfaceProperties not {}'.format(type(srf_prop)) ) self._surface_properties = srf_prop @property def surfaces(self): return self._surfaces @surfaces.setter def surfaces(self, srfs): srfs = srfs or () for srf in srfs: assert hasattr(srf, 'isHBAnalysisSurface'), \ TypeError('Expected HBSurface for surfaces not {}'.format(type(srf))) self._surfaces = srfs @property def radiance_properties(self): """Get Radiance material from SurfaceProperties.""" if not self._surface_properties: return None else: return self._surface_properties.radiance_properties @property def radiance_material(self): """Get Radiance material from SurfaceProperties.""" if not self.radiance_properties: return None else: return self.radiance_properties.material @property def radiance_black_material(self): """Get Radiance black material from SurfaceProperties.""" if not self.radiance_properties: return None else: return self.radiance_properties.balck_material # TODO(mostapha): Each surface should only have a single material. This method # can be really confusing.
[docs] def radiance_materials(self, blacked=False, to_rad_string=False): """Get the full list of materials for surfaces.""" mt_base = [srf.radiance_material for srf in self.surfaces] mt_child = [childSrf.radiance_material for srf in self.surfaces for childSrf in srf.children_surfaces if srf.has_child_surfaces] mt = set(mt_base + mt_child) return '\n'.join(m.to_rad_string() for m in mt) if to_rad_string else tuple(mt)
[docs] def to_rad_string(self, mode=1, include_materials=False, flipped=False, blacked=False): """Get surfaces as a RadFile. Use str(to_rad_string) to get the full str. Args: mode: An integer 0-2 (Default: 1) 0 - Do not include children surfaces. 1 - Include children surfaces. 2 - Only children surfaces. include_materials: Set to False if you only want the geometry definition (default:True). flipped: Flip the surface geometry. blacked: If True materials will all be set to plastic 0 0 0 0 0. """ if not self.surfaces: return '' mode = mode or 1 return RadFile(self.surfaces).to_rad_string(mode, include_materials, flipped, blacked)
[docs] def ToString(self): """Overwrite .NET ToString method.""" return self.__repr__()
def __repr__(self): """State's represntation.""" return 'SurfaceState::{}'.format(self.name)
if __name__ == '__main__': sp = SurfaceProperties() print(sp.radiance_properties.material) st = SurfaceState('newState', sp)