Source code for dragonfly.roof

# coding: utf-8
"""Roof specification with instructions for generating sloped roofs over a Story."""
from __future__ import division
import math

from ladybug_geometry.geometry2d import Vector2D, Point2D, Ray2D, LineSegment2D, \
    Polygon2D
from ladybug_geometry.geometry3d import Vector3D, Point3D, Face3D, Polyface3D
from ladybug_geometry.intersection2d import closest_point2d_on_line2d, \
    closest_point2d_on_line2d_infinite


[docs]class RoofSpecification(object): """A roof specification with instructions for generating sloped roofs over a Story. Args: geometry: An array of Face3D objects representing the geometry of the Roof. None of these geometries should overlap in plan and, together, these Face3D should either completely cover or skip each Room2D of the Story to which the RoofSpecification is assigned. Properties: * geometry * boundary_geometry_2d * planes * parent * has_parent * min * max """ __slots__ = ('_geometry', '_parent', '_ridge_line_info', '_ridge_line_tolerance') def __init__(self, geometry): """Initialize RoofSpecification.""" self.geometry = geometry self._parent = None # will be set when RoofSpecification is added to a Story
[docs] @classmethod def from_dict(cls, data): """Initialize an RoofSpecification from a dictionary. Args: data: A dictionary representation of an RoofSpecification object. """ # check the type of dictionary assert data['type'] == 'RoofSpecification', 'Expected RoofSpecification ' \ 'dictionary. Got {}.'.format(data['type']) geometry = tuple(Face3D.from_dict(shd_geo) for shd_geo in data['geometry']) return cls(geometry)
@property def geometry(self): """Get or set a tuple of Face3D objects representing the geometry of the Roof. """ return self._geometry @geometry.setter def geometry(self, value): if not isinstance(value, tuple): value = tuple(value) assert len(value) > 0, 'RoofSpecification must have at least one Face3D.' for geo in value: assert isinstance(geo, Face3D), \ 'Expected Face3D for RoofSpecification. Got {}'.format(type(geo)) self._geometry = value self._ridge_line_info = None self._ridge_line_tolerance = None @property def boundary_geometry_2d(self): """Get a tuple of Polygon2D for the boundaries around each Face3D in geometry. These Polygons will be in the World XY coordinate system instead of the coordinate system of the Face3D's plane. """ return tuple( Polygon2D(tuple(Point2D(pt.x, pt.y) for pt in geo.boundary)) for geo in self._geometry) @property def planes(self): """Get a tuple of Planes for each Face3D in geometry. """ return tuple(geo.plane for geo in self._geometry) @property def parent(self): """Parent Story if assigned. None if not assigned.""" return self._parent @property def has_parent(self): """Boolean noting whether this RoofSpecification has a parent Story.""" return self._parent is not None @property def min(self): """Get a Point2D for the min bounding rectangle vertex in the XY plane. This is useful in calculations to determine if this RoofSpecification is in proximity to other objects. """ return self._calculate_min(self._geometry) @property def max(self): """Get a Point2D for the max bounding rectangle vertex in the XY plane. This is useful in calculations to determine if this RoofSpecification is in proximity to other objects. """ return self._calculate_max(self._geometry)
[docs] def overlap_count(self, tolerance=0.01): """Get the number of times that the Roof geometries overlap with one another. This should be zero for the RoofSpecification to be valid. Args: tolerance: The minimum distance that two Roof geometries can overlap with one another and still be considered valid. Default: 0.01, suitable for objects in meters. Returns: An integer for the number of times that the roof geometries overlap with one another beyond the tolerance. """ geo_2d = self.boundary_geometry_2d overlap_count = 0 for i, poly_1 in enumerate(geo_2d): try: for poly_2 in geo_2d[i + 1:]: if poly_1.polygon_relationship(poly_2, tolerance) >= 0: overlap_count += 1 except IndexError: pass # we have reached the end of the list return overlap_count
[docs] def move(self, moving_vec): """Move this RoofSpecification along a vector. Args: moving_vec: A ladybug_geometry Vector3D with the direction and distance to move the object. """ self._geometry = tuple(geo.move(moving_vec) for geo in self._geometry)
[docs] def rotate_xy(self, angle, origin): """Rotate RoofSpecification counterclockwise in the XY plane by a certain angle. Args: angle: An angle in degrees. origin: A ladybug_geometry Point3D for the origin around which the object will be rotated. """ self._geometry = tuple(geo.rotate_xy(math.radians(angle), origin) for geo in self._geometry)
[docs] def reflect(self, plane): """Reflect this RoofSpecification across a plane. Args: plane: A ladybug_geometry Plane across which the object will be reflected. """ self._geometry = tuple(geo.reflect(plane.n, plane.o) for geo in self._geometry)
[docs] def scale(self, factor, origin=None): """Scale this RoofSpecification by a factor from an origin point. Args: factor: A number representing how much the object should be scaled. origin: A ladybug_geometry Point3D representing the origin from which to scale. If None, it will be scaled from the World origin (0, 0, 0). """ self._geometry = tuple(geo.scale(factor, origin) for geo in self._geometry)
[docs] def update_geometry_3d(self, new_face_3d, face_index): """Change one of the Face3D in this RoofSpecification.geometry. This method is intended to be used when the roof geometry has been edited by some external means and this RoofSpecification should be updated for coordination. Args: new_face_3d: A Face3D for a new roof geometry that is to replace one of the existing Face3D in the roof. face_index: An integer for the index of the Face3D in the roof to be replaced. """ assert isinstance(new_face_3d, Face3D), \ 'Expected Face3D for RoofSpecification.update_geometry_3d. ' \ 'Got {}'.format(type(new_face_3d)) geo_list = list(self._geometry) geo_list[face_index] = new_face_3d self._geometry = tuple(geo_list) self._ridge_line_info = None self._ridge_line_tolerance = None
[docs] def update_geometry_2d(self, new_polygon_2d, polygon_index): """Change one of the Face3D in this roof by supplying a 2D Polygon. This method is intended to be used when the roof geometry has been edited by some external means and this RoofSpecification should be updated for coordination. It it particularly helpful when the external means of editing has happened in 2D plan view and only the boundary of the roof should be updated while the plane of the roof geometry is held constant. Args: new_polygon_2d: A Polygon2D for a new roof geometry that is to replace one of the existing geometries in the roof. Ideally, this is one of this RoofSpecification's boundary_geometry_2d polygons that has been edited. polygon_index: An integer for the index of the boundary polygon in the roof to be replaced. """ assert isinstance(new_polygon_2d, Polygon2D), \ 'Expected Polygon2D for RoofSpecification.update_geometry_2d. ' \ 'Got {}'.format(type(new_polygon_2d)) proj_dir = Vector3D(0, 0, 1) # direction to project onto Roof planes roof_plane = self.geometry[polygon_index].plane roof_verts = [] for pt2 in new_polygon_2d.vertices: pt3 = roof_plane.project_point(Point3D(pt2.x, pt2.y), proj_dir) roof_verts.append(pt3) new_face_3d = Face3D(roof_verts, plane=roof_plane) self.update_geometry_3d(new_face_3d, polygon_index)
[docs] def align(self, line_ray, distance, tolerance=0.01): """Move naked roof vertices within a given distance of a line to be on that line. This is useful for coordinating the Roof specification with the alignment of Room2Ds that belong to the same Story as this Roof. Note that the planes of the input roof Face3Ds will be preserved. This way, the internal structure of the roof geometry will be conserved but the roof will be extended to cover Room2Ds that might have otherwise been aligned to the point that they have no Roof geometry above them. Args: line_ray: A ladybug_geometry Ray2D or LineSegment2D to which the roof vertices will be aligned. Ray2Ds will be interpreted as being infinite in both directions while LineSegment2Ds will be interpreted as only existing between two points. distance: The maximum distance between a vertex and the line_ray where the vertex will be moved to lie on the line_ray. Vertices beyond this distance will be left as they are. tolerance: The minimum distance between vertices below which they are considered co-located. This is used to ensure that the alignment process does not create new overlaps in the roof geometry. (Default: 0.01, suitable for objects in meters). """ # check the input line_ray if isinstance(line_ray, Ray2D): closest_func = closest_point2d_on_line2d_infinite elif isinstance(line_ray, LineSegment2D): closest_func = closest_point2d_on_line2d else: msg = 'Expected Ray2D or LineSegment2D. Got {}.'.format(type(line_ray)) raise TypeError(msg) # get the polygons and intersect them for matching segments polygons, planes = self.boundary_geometry_2d, self.planes poly_ridge_info = self._compute_ridge_line_info(tolerance) # loop through the polygons and align the vertices new_polygons = [] for poly, poly_info in zip(polygons, poly_ridge_info): new_poly = [] for pt, pt_info in zip(poly, poly_info): if len(pt_info) == 0: # not on a ridge line; move it anywhere close_pt = closest_func(pt, line_ray) if pt.distance_to_point(close_pt) <= distance: new_poly.append(close_pt) else: new_poly.append(pt) elif len(pt_info) == 1: # only move it along a singe ridge line r_line = pt_info[0] vec_ang = math.degrees(r_line.v.angle(line_ray.v)) if 1 <= vec_ang <= 179: # not parallel; ridge will be intact close_pt = closest_func(pt, line_ray) if pt.distance_to_point(close_pt) <= distance: new_poly.append(close_pt) else: new_poly.append(pt) else: new_poly.append(pt) else: # multiple ridge lines; don't move that point! new_poly.append(pt) new_polygons.append(new_poly) # project the points back onto the roof proj_dir = Vector3D(0, 0, 1) new_geo = [] for poly, r_pl in zip(new_polygons, planes): new_pts3d = [] for pt2 in poly: new_pts3d.append(r_pl.project_point(Point3D.from_point2d(pt2), proj_dir)) new_geo.append(Face3D(new_pts3d, plane=r_pl)) self.geometry = new_geo
[docs] def snap_to_grid(self, grid_increment, tolerance=0.01): """Snap naked roof vertices to the nearest grid node defined by an increment. This is useful for coordinating the Roof specification with the grid snapping of Room2Ds that belong to the same Story as this Roof. Note that the planes of the input roof Face3Ds will be preserved. This way, the internal structure of the roof geometry will be conserved but the roof will be extended to cover Room2Ds that might have otherwise been snapped to the a node where they have no Roof geometry above them. Args: grid_increment: A positive number for dimension of each grid cell. This typically should be equal to the tolerance or larger but should not be larger than the smallest detail of the Room2D that you wish to resolve. tolerance: The minimum distance between vertices below which they are considered co-located. (Default: 0.01, suitable for objects in meters). """ # get the polygons and intersect them for matching segments polygons, planes = self.boundary_geometry_2d, self.planes poly_ridge_info = self._compute_ridge_line_info(tolerance) # loop through the polygons and snap the vertices new_polygons = [] for poly, poly_info in zip(polygons, poly_ridge_info): new_poly = [] for pt, pt_info in zip(poly, poly_info): if len(pt_info) == 0: # not on a ridge line; move it anywhere new_x = grid_increment * round(pt.x / grid_increment) new_y = grid_increment * round(pt.y / grid_increment) new_poly.append(Point2D(new_x, new_y, pt.z)) else: # on a ridge line; don't move that point! new_poly.append(pt) new_polygons.append(new_poly) # project the points back onto the roof proj_dir = Vector3D(0, 0, 1) new_geo = [] for poly, r_pl in zip(new_polygons, planes): new_pts3d = [] for pt2 in poly: new_pts3d.append(r_pl.project_point(Point3D.from_point2d(pt2), proj_dir)) new_geo.append(Face3D(new_pts3d, plane=r_pl)) self.geometry = new_geo
def _compute_ridge_line_info(self, tolerance): """Get a matrix of values for the ridge lines associated with each vertex. Ridge lines are defined as lines shared between two roof geometries. The matrix will have one sub-list for each polygon in the boundary_geometry_2d and each sub-list will contain a sub-sub-list for each vertex. This sub-sub-list with contain LineSegment2Ds for each ridge line that the vertex is a part of. Vertices that belong to only one roof geometry will get an empty list in the matrix, indicating that the vertex can be moved in any direction without changing the roof structure. Vertices belonging to two roof geometries will get a single ridge line LineSegment2D in the list, indicating that the vertex can be moved along this vector without changing the structure of the whole roof. Vertices belonging to more than one roof geometry will get multiple LineSegment2Ds in the list, which usually means that moving the vertex in any direction will change the Roof structure. This method is hidden because it caches the results, meaning that it does not need to be recomputed for multiple alignment lines when the roof geometry or the tolerance does not change. """ if self._ridge_line_info is None or self._ridge_line_tolerance != tolerance: # turn the polygons into Face3D in the XY plane proj_faces = [] for poly in self.boundary_geometry_2d: proj_face = Face3D(tuple(Point3D(pt.x, pt.y) for pt in poly)) proj_faces.append(proj_face) # join the projected Face3D into a Polyface3D and get all naked edges roof_p_face = Polyface3D.from_faces(proj_faces, tolerance) roof_p_face = roof_p_face.merge_overlapping_edges( tolerance, math.radians(1)) internal_ed = roof_p_face.internal_edges # check whether each Face3D vertex lies on an internal edge ridge_info = [] for proj_face in proj_faces: face_info = [] for pt in proj_face.boundary: pt_rid = [] for ed in internal_ed: if ed.distance_to_point(pt) <= tolerance: ln_2 = LineSegment2D( Point2D(ed.p.x, ed.p.y), Vector2D(ed.v.x, ed.v.y)) pt_rid.append(ln_2) face_info.append(pt_rid) ridge_info.append(face_info) self._ridge_line_info = ridge_info self._ridge_line_tolerance = tolerance return self._ridge_line_info
[docs] def to_dict(self): """Return RoofSpecification as a dictionary.""" base = {'type': 'RoofSpecification'} base['geometry'] = [geo.to_dict() for geo in self._geometry] return base
[docs] def duplicate(self): """Get a copy of this object.""" return self.__copy__()
@staticmethod def _calculate_min(geometry_objects): """Calculate min Point2D around an array of geometry with min attributes. This is used in all functions that calculate bounding rectangles around dragonfly objects and assess when two objects are in close proximity. """ min_pt = [geometry_objects[0].min.x, geometry_objects[0].min.y] for room in geometry_objects[1:]: if room.min.x < min_pt[0]: min_pt[0] = room.min.x if room.min.y < min_pt[1]: min_pt[1] = room.min.y return Point2D(min_pt[0], min_pt[1]) @staticmethod def _calculate_max(geometry_objects): """Calculate max Point2D around an array of geometry with max attributes. This is used in all functions that calculate bounding rectangles around dragonfly objects and assess when two objects are in close proximity. """ max_pt = [geometry_objects[0].max.x, geometry_objects[0].max.y] for room in geometry_objects[1:]: if room.max.x > max_pt[0]: max_pt[0] = room.max.x if room.max.y > max_pt[1]: max_pt[1] = room.max.y return Point2D(max_pt[0], max_pt[1]) def __copy__(self): return RoofSpecification(self._geometry) def __len__(self): return len(self._geometry) def __getitem__(self, key): return self._geometry[key] def __iter__(self): return iter(self._geometry)
[docs] def ToString(self): """Overwrite .NET ToString.""" return self.__repr__()
def __repr__(self): return 'RoofSpecification: [{} geometries]'.format(len(self._geometry))