Source code for honeybee_plus.radiance.texture.texturebase

"""Base Radiance Texture class (Texfunc, Texdata).

http://radsite.lbl.gov/radiance/refer/ray.html#Textures
"""
from ..primitive import Primitive


[docs]class RadianceTexture(Primitive): """Base class for Radiance texture (Texfunc, Texdata). A texture is a perturbation of the surface normal, and is given by either a function or data. Attributes: name: Primitive name as a string. Do not use white space and special character. modifier: Modifier. It can be primitive, mixture, texture or pattern. (Default: "void"). values: A dictionary of primitive data. key is line number and item is the list of values {0: [], 1: [], 2: ['0.500', '0.500', '0.500', '0.000', '0.050']} """ def __init__(self, name, modifier=None, values=None, is_opaque=None): """Create primitive base.""" Primitive.__init__(self, name, self.__class__.__name__.lower(), modifier, values, is_opaque) @property def isRadianceTexture(self): """Indicate that this object is a Radiance Material.""" return True