Source code for honeybee_radiance.modifier.material.metal

"""Radiance Metal Material.

http://radsite.lbl.gov/radiance/refer/ray.html#Metal
"""
from __future__ import division

from .plastic import Plastic


[docs]class Metal(Plastic): """Radiance metal material. Metal is similar to plastic, but specular highlights are modified by the material color. Specularity of metals is usually .9 or greater. Args: identifier: Text string for a unique Material ID. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. r_reflectance: Reflectance for red. The value should be between 0 and 1 (Default: 0). g_reflectance: Reflectance for green. The value should be between 0 and 1 (Default: 0). b_reflectance: Reflectance for blue. The value should be between 0 and 1 (Default: 0). specularity: Fraction of specularity. Specularity of metals is usually 0.9 or greater. (Default: 0.9). roughness: Roughness is specified as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0). modifier: Material modifier (Default: None). dependencies: A list of primitives that this primitive depends on. This argument is only useful for defining advanced primitives where the primitive is defined based on other primitives. (Default: []) Properties: * identifier * display_name * r_reflectance * g_reflectance * b_reflectance * specularity * roughness * average_reflectance * values * modifier * dependencies * is_modifier * is_material """ __slots__ = () def __init__(self, identifier, r_reflectance=0.0, g_reflectance=0.0, b_reflectance=0.0, specularity=0.9, roughness=0.0, modifier=None, dependencies=None): """Create metal material.""" Plastic.__init__(self, identifier, r_reflectance, g_reflectance, b_reflectance, specularity, roughness, modifier, dependencies) def _update_values(self): "update value dictionaries." self._values[2] = [ self.r_reflectance, self.g_reflectance, self.b_reflectance, self.specularity, self.roughness ] if self.specularity < 0.9: print("Warning: Specularity of metals is usually .9 or greater.") if self.roughness > 0.2: print("Warning: Roughness values above .2 is uncommon.")
[docs] @classmethod def from_single_reflectance( cls, identifier, rgb_reflectance=0.0, specularity=0.9, roughness=0.0, modifier=None, dependencies=None): """Create Metal material with single reflectance value. Args: identifier: Text string for a unique Material ID. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. rgb_reflectance: Reflectance for red, green and blue. The value should be between 0 and 1 (Default: 0). specularity: Fraction of specularity. Specularity of metals is usually 0.9 or greater. (Default: 0.9). roughness: Roughness is specified as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0). modifier: Material modifier (Default: None). dependencies: A list of primitives that this primitive depends on. This argument is only useful for defining advanced primitives where the primitive is defined based on other primitives. (Default: None). Usage: .. code-block:: python wall_material = Metal.from_single_reflectance("sheet_metal", .55) print(wall_material) """ return cls(identifier, r_reflectance=rgb_reflectance, g_reflectance=rgb_reflectance, b_reflectance=rgb_reflectance, specularity=specularity, roughness=roughness, modifier=modifier, dependencies=dependencies)
[docs] @classmethod def from_reflected_specularity( cls, identifier, r_reflectance=0.0, g_reflectance=0.0, b_reflectance=0.0, reflected_specularity=0.9, roughness=0.0, modifier=None, dependencies=None): """Create metal material from reflected specularity. This method assumes that all of the input fractions for reflectance are absolute fractions of the total amount of light hitting the modifier. This is different than how Radiance natively interprets the properties. Args: identifier: Text string for a unique Material ID. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. r_reflectance: Reflectance for red. The value should be between 0 and 1 (Default: 0). g_reflectance: Reflectance for green. The value should be between 0 and 1 (Default: 0). b_reflectance: Reflectance for blue. The value should be between 0 and 1 (Default: 0). reflected_specularity: Fraction of reflected specular. Specularity fractions greater than 0.1 are not common in non-metallic materials. (Default: 0). roughness: Roughness is specified as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0). modifier: Material modifier (Default: None). dependencies: A list of primitives that this primitive depends on. This argument is only useful for defining advanced primitives where the primitive is defined based on other primitives. (Default: []) """ cr, cg, cb, rs = \ r_reflectance, g_reflectance, b_reflectance, reflected_specularity rd = (0.265 * cr + 0.670 * cg + 0.065 * cb) absorb = 1 - rd - rs if absorb < 0: summ = rd + rs msg = 'Sum of Diffuse Reflection (%.3f) and Specular Reflection (%.3f) ' \ 'cannot be more than 1 (%.3f).' % (rd, rs, summ) raise ValueError(msg) a1 = cr / ((1 - rs)) a2 = cg / ((1 - rs)) a3 = cb / ((1 - rs)) if a3 > 1 or a2 > 1 or a1 > 1: if a1 > 1: channel, val = 'Red', a1 elif a2 > 1: channel, val = 'Green', a2 else: channel, val = 'Blue', a3 raise ValueError( 'This material has a physically impossible reflectance value for ' 'the {} channel\nwhen specular and diffuse fractions are added ' '({}).'.format(channel, val)) return cls(identifier, a1, a2, a3, rs, roughness, modifier=modifier, dependencies=dependencies)