Source code for honeybee_radiance.modifier.material.plastic

"""Radiance Plastic Material.

http://radsite.lbl.gov/radiance/refer/ray.html#Plastic
"""
from __future__ import division

from .materialbase import Material
import honeybee.typing as typing


[docs]class Plastic(Material): """Radiance plastic material. Args: identifier: Text string for a unique Material ID. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. r_reflectance: Reflectance for red. The value should be between 0 and 1 (Default: 0). g_reflectance: Reflectance for green. The value should be between 0 and 1 (Default: 0). b_reflectance: Reflectance for blue. The value should be between 0 and 1 (Default: 0). specularity: Fraction of specularity. Specularity fractions greater than 0.1 are not common in non-metallic materials. (Default: 0). roughness: Roughness is specified as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0). modifier: Material modifier (Default: None). dependencies: A list of primitives that this primitive depends on. This argument is only useful for defining advanced primitives where the primitive is defined based on other primitives. (Default: None). Properties: * identifier * display_name * r_reflectance * g_reflectance * b_reflectance * specularity * roughness * average_reflectance * values * modifier * dependencies * is_modifier * is_material Usage: .. code-block:: python wall_material = Plastic("generic_wall", .55, .65, .75) print(wall_material) """ __slots__ = ('_r_reflectance', '_g_reflectance', '_b_reflectance', '_specularity', '_roughness') def __init__(self, identifier, r_reflectance=0.0, g_reflectance=0.0, b_reflectance=0.0, specularity=0.0, roughness=0.0, modifier=None, dependencies=None): """Create plastic material.""" Material.__init__(self, identifier, modifier=modifier, dependencies=dependencies) self.r_reflectance = r_reflectance self.g_reflectance = g_reflectance self.b_reflectance = b_reflectance self.specularity = specularity self.roughness = roughness self._update_values() def _update_values(self): "update value dictionaries." self._values[2] = [ self.r_reflectance, self.g_reflectance, self.b_reflectance, self.specularity, self.roughness ] if self.specularity > 0.1: print("Warning: Specularity values above .1 is uncommon for plastic.") if self.roughness > 0.2: print("Warning: Roughness values above .2 is uncommon.") @property def r_reflectance(self): """Get or set the reflectance for red channel. The value should be between 0 and 1 (Default: 0). """ return self._r_reflectance @r_reflectance.setter def r_reflectance(self, reflectance): self._r_reflectance = \ typing.float_in_range(reflectance, 0, 1, 'red reflectance') @property def g_reflectance(self): """Get or set the reflectance for green channel. The value should be between 0 and 1 (Default: 0). """ return self._g_reflectance @g_reflectance.setter def g_reflectance(self, reflectance): self._g_reflectance = \ typing.float_in_range(reflectance, 0, 1, 'green reflectance') @property def b_reflectance(self): """Get or set the reflectance for blue channel. The value should be between 0 and 1 (Default: 0). """ return self._b_reflectance @b_reflectance.setter def b_reflectance(self, reflectance): self._b_reflectance = \ typing.float_in_range(reflectance, 0, 1, 'blue reflectance') @property def specularity(self): """Get or set the fraction of specularity. Specularity fractions greater than 0.1 are not common for non-metallic materials. Specularity fractions smaller than 0.9 are not common for metallic materials. """ return self._specularity @specularity.setter def specularity(self, spec_value): self._specularity = typing.float_in_range(spec_value, 0, 1, 'specularity') @property def roughness(self): """Get or set the roughness as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0). """ return self._roughness @roughness.setter def roughness(self, roughness_values): self._roughness = typing.float_in_range(roughness_values, 0, 1, 'roughness') @property def average_reflectance(self): """Get the average reflectance of the material.""" return (0.265 * self.r_reflectance + 0.670 * self.g_reflectance + 0.065 * self.b_reflectance) * (1 - self.specularity) + self.specularity
[docs] @classmethod def from_single_reflectance( cls, identifier, rgb_reflectance=0.0, specularity=0.0, roughness=0.0, modifier=None, dependencies=None): """Create Plastic material with single reflectance value. Args: identifier: Text string for a unique Material ID. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. rgb_reflectance: Reflectance for red, green and blue. The value should be between 0 and 1 (Default: 0). specularity: Fraction of specularity. Specularity fractions greater than 0.1 are not common in non-metallic materials (Default: 0). roughness: Roughness is specified as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0). modifier: Material modifier (Default: None). dependencies: A list of primitives that this primitive depends on. This argument is only useful for defining advanced primitives where the primitive is defined based on other primitives. (Default: None). Usage: .. code-block:: python wall_material = Plastic.from_single_reflectance("generic_wall", .55) print(wall_material) """ return cls(identifier, r_reflectance=rgb_reflectance, g_reflectance=rgb_reflectance, b_reflectance=rgb_reflectance, specularity=specularity, roughness=roughness, modifier=modifier, dependencies=dependencies)
[docs] @classmethod def from_reflected_specularity( cls, identifier, r_reflectance=0.0, g_reflectance=0.0, b_reflectance=0.0, reflected_specularity=0.0, roughness=0.0, modifier=None, dependencies=None): """Create plastic material from reflected specularity. This method assumes that all of the input fractions for reflectance are absolute fractions of the total amount of light hitting the modifier. This is different than how Radiance natively interprets the properties. Args: identifier: Text string for a unique Material ID. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. r_reflectance: Reflectance for red. The value should be between 0 and 1 (Default: 0). g_reflectance: Reflectance for green. The value should be between 0 and 1 (Default: 0). b_reflectance: Reflectance for blue. The value should be between 0 and 1 (Default: 0). reflected_specularity: Fraction of reflected specular. Specularity fractions greater than 0.1 are not common in non-metallic materials. (Default: 0). roughness: Roughness is specified as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0). modifier: Material modifier (Default: None). dependencies: A list of primitives that this primitive depends on. This argument is only useful for defining advanced primitives where the primitive is defined based on other primitives. (Default: []) """ cr, cg, cb, rs = \ r_reflectance, g_reflectance, b_reflectance, reflected_specularity rd = (0.265 * cr + 0.670 * cg + 0.065 * cb) absorb = 1 - rd - rs if absorb < 0: summ = rd + rs msg = 'Sum of Diffuse Reflection (%.3f) and Specular Reflection (%.3f) ' \ 'cannot be more than 1 (%.3f).' % (rd, rs, summ) raise ValueError(msg) a1 = cr / ((1 - rs)) a2 = cg / ((1 - rs)) a3 = cb / ((1 - rs)) if a3 > 1 or a2 > 1 or a1 > 1: if a1 > 1: channel, val = 'Red', a1 elif a2 > 1: channel, val = 'Green', a2 else: channel, val = 'Blue', a3 raise ValueError( 'This material has a physically impossible reflectance value for ' 'the {} channel\nwhen specular and diffuse fractions are added ' '({}).'.format(channel, val)) return cls(identifier, a1, a2, a3, rs, roughness, modifier=modifier, dependencies=dependencies)
[docs] @classmethod def from_primitive_dict(cls, primitive_dict): """Initialize material from a primitive dict. Args: data: A dictionary in the format below. .. code-block:: python { "modifier": {}, # primitive modifier (Default: None) "type": "", # primitive type "identifier": "", # primitive identifier "display_name": "", # primitive display name "values": [], # values "dependencies": [] } """ cls._dict_type_check(cls.__name__, primitive_dict) modifier, dependencies = cls.filter_dict_input(primitive_dict) values = primitive_dict['values'][2] cls_ = cls( identifier=primitive_dict["identifier"], r_reflectance=values[0], g_reflectance=values[1], b_reflectance=values[2], specularity=values[3], roughness=values[4], modifier=modifier, dependencies=dependencies ) if 'display_name' in primitive_dict \ and primitive_dict['display_name'] is not None: cls_.display_name = primitive_dict['display_name'] # this might look redundant but it is NOT. see glass for explanation. cls_.values = primitive_dict['values'] return cls_
[docs] @classmethod def from_dict(cls, data): """Initialize material from a dictionary. Args: data: A dictionary in the format below. .. code-block:: python { "type": "", # Material type "identifier": "", # Material identifier "display_name": "", # Material display name "r_reflectance": float, # Reflectance for red "g_reflectance": float, # Reflectance for green "b_reflectance": float, # Reflectance for blue "specularity": float, # Material specularity "roughness": float, # Material roughness "modifier": {}, # Material modifier (Default: None) "dependencies": [] } """ cls._dict_type_check(cls.__name__, data) modifier, dependencies = cls.filter_dict_input(data) new_obj = cls(identifier=data["identifier"], r_reflectance=data["r_reflectance"], g_reflectance=data["g_reflectance"], b_reflectance=data["b_reflectance"], specularity=data["specularity"], roughness=data["roughness"], modifier=modifier, dependencies=dependencies) if 'display_name' in data and data['display_name'] is not None: new_obj.display_name = data['display_name'] return new_obj
[docs] def to_dict(self): """Translate this object to a dictionary.""" base = { 'modifier': self.modifier.to_dict(), 'type': self.__class__.__name__, 'identifier': self.identifier, 'r_reflectance': self.r_reflectance, 'g_reflectance': self.g_reflectance, 'b_reflectance': self.b_reflectance, 'specularity': self.specularity, 'roughness': self.roughness, 'dependencies': [dp.to_dict() for dp in self.dependencies] } if self._display_name is not None: base['display_name'] = self.display_name return base
def __copy__(self): mod, depend = self._dup_mod_and_depend() new_obj = self.__class__( self.identifier, self.r_reflectance, self.g_reflectance, self.b_reflectance, self.specularity, self.roughness, mod, depend) new_obj._display_name = self._display_name return new_obj