Source code for honeybee_radiance.modifier.material.prism2

"""Radiance Prism2 Material.
from .materialbase import Material

# TODO: Implement the class. It's currently only a generic Radiance Primitive
[docs]class Prism2(Material): """Radiance Prism2 Material. The material prism2 is identical to prism1 except that it provides for two ray redirections rather than one. .. code-block:: shell mod prism2 id 9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform 0 n A1 A2 .. An Args: identifier: Text string for a unique Material ID. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. modifier: Modifier. It can be primitive, mixture, texture or pattern. (Default: None). values: An array 3 arrays for primitive data. Each of the 3 sub-arrays refer to a line number in the radiance primitive definitions and the values in each array correspond to values occurring within each line. is_opaque: A boolean to indicate whether this primitive is opaque. dependencies: A list of primitives that this primitive depends on. This argument is only useful for defining advanced primitives that are defined based on other primitives. (Default: []). Properties: * identifier * display_name * values * modifier * dependencies * is_modifier * is_material * is_opaque """ __slots__ = () pass