Source code for honeybee_radiance.modifier.material.trans2

"""Radiance Trans2 Material.
from .materialbase import Material

# TODO: Implement the class. It's currently only a generic Radiance Primitive
[docs]class Trans2(Material): """Radiance Trans2 Material. Trans2 is the anisotropic version of trans. The string arguments are the same as for plastic2, and the real arguments are the same as for trans but with an additional roughness value. .. code-block:: shell mod trans2 id 4+ ux uy uz funcfile transform 0 8 red green blue spec urough vrough trans tspec Args: identifier: Text string for a unique Material ID. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. modifier: Modifier. It can be primitive, mixture, texture or pattern. (Default: None). values: An array 3 arrays for primitive data. Each of the 3 sub-arrays refer to a line number in the radiance primitive definitions and the values in each array correspond to values occurring within each line. is_opaque: A boolean to indicate whether this primitive is opaque. dependencies: A list of primitives that this primitive depends on. This argument is only useful for defining advanced primitives that are defined based on other primitives. (Default: []). Properties: * identifier * display_name * values * modifier * dependencies * is_modifier * is_material * is_opaque """ __slots__ = () pass